News, information, issues, discussions, solutions. News, information, issues, discussions, solutions.

[DISCUSSION] Indie game of the week: Reus by Abbey Games : GirlGamers

Practical Reviews in Cardiology

Randomly chosen participants of this week’s discussion will have the opportunity to win a copy of the next indie game to be discussed: Lilly Looking Through[1] by Geeta Games[2] . P.S.- Our next featured game, Lilly Looking Through[3] , is currently 50% off on Steam until January 2nd!

Our current featured game, Reus[4] , is currently 66% off (only$3.39) on Steam until January 2nd!

This week’s game is Reus[5] by Abbey Games[6] , a god game where your goal is to build a new world from scratch, using the power of nature gods that you control. A trailer for Reus can be found here[7] .

The website description of the game reads:

Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Unique god game gameplay with several ancient giants at your command.

An interesting 2D art style from a perspective rarely found in god games.

Dynamic and immersive audio effects.

A powerful soundtrack that fits the theme.

Intricate gameplay, where humanity depends on your power while challenging it at the same time.

"Let your giants decide the fate of humanity."

Thanks to the generosity of the folks at Abbey Games, we were able to gift out several copies of Reus to random participants of the last indie game discussion!

Abbey Games [8] studio is based out of the Dutch city of Utrecht. Reus is their first game. When creative lead Adriaan Jansen was asked what his advice for aspiring game developers[9] was, he had this to say:

…For starters: game design is not making up games. Everybody has cool game ideas. It’s fitting mechanics together to make something fun, and mostly, doing all the dumb work that programmers can’t do because they’re too busy. I’ve spent countless of hours testing and tweaking and testing and tweaking etc. it’s certainly not the most fun work, but once it’s out there, it’s pretty damn rewarding! Also, get some programming skills! They will help tremendously!

Possible discussion topics for this game include:

The team who developed this game

The genre of god games, and how Reus compares to others

The unique setup of the world you’re developing

The soundtrack/artistic choices, and how they affect the mood of the game

If you’ve played it, what you enjoyed or didn’t enjoy

If you haven’t played it, why does the idea of the game appeal to you

Explanation post for the indie spotlight game giveaway.[10]

via [DISCUSSION] Indie game of the week: Reus by Abbey Games : GirlGamers.